You could be forgiven for thinking the video game industry is collapsing, and you may be wondering why. Last week, PlayStation announced it was laying off over 900 employees and shutting its long-running London Studio, and it’s not alone. There have been thousands upon thousands of jobs cut across the entire industry, and virtually every major publisher and platform holder has been affected. So, why is it happening and what does it all mean?
It should first be underlined that these job losses will prove devastating to those affected and their families, so there’s a human cost here which must be acknowledged. It goes without saying that our thoughts go out to anyone caught up in the chaos, and we sincerely hope everyone affected lands on their feet as quickly as possible.
The industry at large is in an interesting position, and the current climate goes back five or so years. At the time, the PS4 was just beginning to tail off, but this was expected due to the device entering the final stages of its lifecycle. At large, the industry was growing, driven by an increase in spend on smartphones and live services, and this all led to accelerated investment. This all came to a head in 2020, when the pandemic forced people to seek at-home entertainment, and gaming absolutely exploded as a consequence.
With revenues soaring, publishers sought to expand, and with remote working suddenly viable, it became easier than ever to poach talent. However, limited resources meant publishers were forced to offer higher salaries in order to compete with each other, thus driving up overall development costs. At the time, it didn’t matter, because gaming was pulling in more money than ever before, and people were happily spending on software and subscriptions because they had disposable income due to not spending on holidays, restaurants, and other social activities.
The pandemic bubble eventually burst and people started spending their money elsewhere again, and while the video game industry has continued to register record sales numbers and revenues, its costs have remained high. This has been multiplied by Russia’s invasion of Ukraine, which has caused inflation to snowball and costs to increase. Salaries, already high due to the competition for talent, have been driven even higher, and budgets have been spiralling out of control as a result – especially on tentpole titles like Marvel’s Spider-Man 2.
Add to this, the games industry has remained static. While the PS5 is doing well, the semi-conductor shortages mean its install base is smaller than the PS4’s was launch-aligned, while the Xbox Series X|S is trending behind its predecessor. In fact, the market for home consoles has stagnated for several generations now, reaching roughly 170 million customers in total. Obviously, the success of the Nintendo Switch adds an extra dimension to this, but platform holders are largely selling to the same number of customers as they always have.
This is a problem when you consider the budgets of games have exploded. Blockbusters from Sony rank in the hundreds of millions now, and while the MSRP of major software has increased to $69.99 this generation, publishers are unlikely to feel they can increase again. One solution is to release games in more locations, which is why we’re seeing PlayStation port some of its titles to PC and even explore mobile. Another is to introduce recurring revenue models, as seen in successful service games like Fortnite.
But there are only so many hours in the day, and most players can’t dedicate time to dozens of titles at once. This has resulted in many live services shutting down, as the big players like Minecraft and Roblox vacuum up all of the available revenue. We also can’t ignore the sheer number of titles available on all platforms these days, with dozens upon dozens of games released on the PS Store every day. Subscriptions have stalled, as consumers are faced with choice paralysis over what to play. Furthermore, inflation means players have less disposable income to buy games than they did before.
All of this has led to an industry with snowballing costs, and a finite number of players to finance it all. The recent layoffs, devastating to individuals as they are likely to prove, will likely be seen by CEOs as an attempt to get budgets back under control and course correct. None of that can account for the enormous human cost occurring here, but the hope is that companies will finally be able to bring their spending back under control, and the layoffs will become less frequent moving forwards.
What do you make of the current state of the video game industry? Where do you think things are going and what can companies do to stabilise the situation? Let us know in the comments section below.
Comments 94
Morning
It's really bad that Insomniac had layoffs considering they have carried the Playstation brand for a while now. At this rate since expensive is not an option and the cancelled games cut backs on staff from everyone in the industry.
You might think they may start with bringing back some old IPs aka remasters just to get something out and I doubt costs would be anywhere near what they cancelled. EA canceling that Star Wars game with Respawn when they could have been making a Titanfall 3 but they abandoned that IP.
Still think a game crash is coming just like the 80s maybe worse maybe not
There seems to be less creativity at the moment. There are a lot of great games out there granted but I'm struggling to find a game thats really been innovative. Everybody wants that next fortnite or the next skyrim etc. I'll hold my hands up as I want the next elden souls of the fallen so I'm guilty of helping to drive the sales in a certain direction. Nobody wants to try and create something that's a risk,something bold and out of the norm and maybe the problem is that every genre has been exhausted and done to death. I don't agree the ps4 is on its last legs as they still make an awful lot of games for it and they are still selling the console. I see the continuing success as a double edged sword in the way that it's good that ps4 owners are still represented but I think the cross gen development is holding back the ps5's potential. Who knows where this will lead but it's uncertain and at the same time exciting times we are gaming in.
The whole purpose of the gaming industry is to make the shareholders money and then to make them more money the following year. If that doesn't happen then the guys at the top get replaced. Therefore they get desperate at making quick bucks wherever they can.
The industry is a very high risk one, like the movie industry where the majority of the work is done and paid for without guarantee of the rewards and the life cycle of the game can't really be scaled up most of the time, in the way perhaps an episodic game could potentially be.
Throw into the unstable industry GamePass and probably to a lesser extend PS+ and a section of the public are turning their back on game sales (I know I am) with the risk the game will come 'free' to the subscriber service.
AND with subscriber services hitting peak there is no 'growth' shown to the investors so we circle back to the panic mode at the top.
Thats my guess at part of the problems?
7th generation was peak - amazing AAA games with way less bugs & better quality and player retention than games today, didn't cost as much as they do now to produce, didnt cost much to buy, and didn't cost even half as much storage space as games do now — and for what?? Ultra 4k so we can see the pores of the characters better in cutscenes? LOL. i was perfectly content (and still am) with 1080p games thats 15GB or less. maybe if the industry focused on expanding their creativity and innovating game physics and AI, instead of graphics and seeing how many times they can copy and paste the same bitmaps into an open world to waste gigabytes , things would get better?
In my honest opinion it's because they are spending too much money on making games with no real innovation. Mostly remakes and remasters. Naughty dog remaking a game that's only 2-3, years etc also spiderman 2 cost 300M but it wasn't that different from spiderman 1 , a lot of palette swaps, enemies with the same attacks, similar minigames. It was only the last third of the game that changed things but only slightly also its can be completed in 20/25 hours - not worth the £70 price tag . Not worth 300M. They need to make it fully open world with loads of activities. Would love a spiderman unlimited game set in alternative earth
Whilst development costs have risen (alongside almost everything else) it feels that many developers (possibly influenced by publishers) attempt to overcome this purely through “brute force” by chasing larger returns via “bigger” games rather than being smart and chasing admittedly smaller markets with more affordable yet unique games. Gaming has seen a substantial growth over the years but it seems we may have reached the ceiling and yet many publisher’s “plans” were all based around that ceiling continuing to rise and grabbing a market share that technically doesn’t exist. That and these periods of “rapid growth” seemingly suffer from “short-sightedness” where the “fat” is trimmed in the future of things don’t work out rather than implementing sound, long term plans.
This may be why I’m getting nostalgic for the 6th Generation where I have most of my greatest gaming memories.
It’s lost its way and got a bit boring.
The peak a good while ago was fantastic, big AAA single player games for all to play, not many bugs.
Now it’s a lot of remakes/remasters, not many quality big AAA and lots of bugs.
It’s turning into a dull lacklustre hobby, slowly but surely.
And I will say it again, working from home is definitely not helping game’s development.
@Northern_munkey not been any innovation since ps1/ps2 ,loved the battle systems of shadow hearts and legend of dragoon. I'm hope with the spiritual sequel to shadow hearts - penny blood and wild arms spiritual successor - armed phantasia It comes back in a big way in 2025
@Northern_munkey couldnt agree more! pretty much hit every nail on the head.
" next fortnite or the next skyrim etc" — this really hits me, because thats honestly what every multiplayer game feels like nowadays, so much so, that i think the concept of multiplayer is dead. its all about live service now and copying the fortnite formula & if its a single player , it just seems like its the same type of game or genre; no variety or originality. rehash after rehash, remaster after remaster, and milking old franchises like final fantasy, COD, AC, Mario, Zelda, etc with another umpteenth sequel. the industry getting real stale
The games industry has overestimated how many ‘core’ gamers there are. Sony and MS have spent too much chasing the Mountain Dew/Doritos eating fans with big budget action games, and have ignored the casual and family gamers who were scared off by a £450 console that was almost impossible to get for 2 years and then had a drip feed of either FPS on Xbox or open world glorified films on Playstation.
Meanwhile Nintendo catered to this market whilst not busting the bank, sold 140 million units and made a fortune by selling indie and 3rd party games as well as their big tentpole titles.
If the customer doesn’t buy your console, they can’t spend any money on your games.
Because they try to chase trends like live service and put way to much money into games that turn out bad
And way to much focus on graphics/graphical fidality even though in reality most people don't care as much about them as the internet likes to think
I have one honest question that I can't seem to find the answer to. How come most Japanese developers and publishers, Capcom, Nintendo, Atlus, etc, been mostly left untouched by this wave of mass lay-offs this past year? Did they simply not hire many new employees during the Covid period? Are said employees better protected than U.S. based companies? Or is the answer more complicated than this?
@nomither6 I agree with you - I've been having a ton of fun recently playing all the 6/10 and 7/10 PS3 and 360 games that I took a pass on back when they released and I've been paying peanuts for them.
@jolteon23 One thing I've seen said a lot about Nintendo is that they use a lot of contract workers, which could be a way to avoid layoffs. These are temporary positions anyway.
Assuming that's true in the first place, it could be a similar story for other Japanese game companies. But I'm far from an expert on the Japanese labor market, so take that for what it's worth.
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As a primarily JRPG player I can't agree that the industry has got boring or "peaked". There's so many great games coming out this year and so many already released over the last two months. Playstation and Nintendo are keeping me mega busy and my backlogs are huge, and even over the next 20 days I have Rise of the Ronin, Dragons Dogma 2, Princess Peach and Unicorn Overlord. Then April I have Stellar Blade, Eiyuden Chronicle Hundred Heroes, Demon Slayer Sweep the Board and Sand Land.
The last two years have probably been my biggest since I've been gaming with games like Ragnarok, Hogwarts Legacy, Zelda, Xenoblade chronicles 3, Elden Ring, Pikmin 4, Spider-Man 2, Final Fantasy 16 etc so I'm happy with the way things currently are and there's more great games to come. The only negatives are the lay offs which were always going to happen after covid settled down and the delay in Sony's first party single player games because of their live service transition, but you can't say there's a shortage of games to play.
This is a good article and really hammers home the central issue - shareholders expect continued growth but market saturation is probably hit now. There is no one else to sell to. In China, the Govt is clamping down on gaming time with younger age groups. Where is there to expand to?
The chances are that everyone who wants a console or device has one. Older gen models are still largely supported for the games that a lot of people play (Minecraft, Fortnite etc.). Plus the recent gen change is incremental at best. The Switch offered something new at launch but PS5 and XBX/S offers an upgrade on graphics that, ironically, cost too much to make.
The quality of games coming out now is largely phenomenal by and large. So in my opinion, gaming is healthy and is still a huge industry but it isn't a growing industry, at least not as a lot of investors thought in the pandemic and at the eve of the new console gen.
That leaves publishers trying to work out how to get the next huge hit and they look at brands like Fortnite and Minecraft etc. and want a piece of that pie because one of those hits guarantees years of revenue and growth. The issue is that these brands are too firmly entrenched and it won't be until there is a new innovation that these get knocked off the perch which won't be until someone experiments. It won't be a big publisher that builds the next Fortnite because they are too risk averse.
So as always, its doom and gloom, not because people aren't buying games or because games are overall too expensive to make. Its because they can't guarantee huge growth levels. So the market will temporarily contract (painfully) and probably rebound in a few years. In which most of the big publishers will go on another hiring spree.
@jolteon23
I guess the games from Japanese developers are just cheaper to make due to simpler graphics, reusage of assets and tighter budget control.
@Dragon83 On the one hand, you're saying they're spending too much on games like Spider-Man 2. On the other hand, you're suggesting ideas that probably would have doubled or even tripled the budget of the game (and added a few years to the development time).
Unfortunately, we can't have everything.
@jolteon23 the simple answer is that Japanese labour laws make it hard to lay off employees, essentially a company cannot lay off employees unless it is a last resort to save the company from going under. Whereas western companies can make layoffs to temporarily boost the numbers for shareholders without meaningful repurcussions.
This is all on PlayStation's management pushing the GAAS/MP crap and have 12 of these kind of games in development. Due to that Studios need to grow and waist time and money to make them.
Now they thought about it for a minute and concluded that all that investment (just like in the PS3 era) doesn't go anywhere as the market is saturated. So now all those new people need to be kicked out and time and money is waisted forever. It'll take extra time to get those studios to release their main titles and moral is down the drain. Every single manager/CEO who approved this failure should leave the company.
@StonyKL the guys at the top get replaced? Hahahahahahaha good one
There is no question that gaming was in a creative renaissance during the 80s-00s. Pretty much all of our big ips come fron this time. And what helped is that games were still relatively cheap to make back then.
Nowadays it all seems to be sequels, remasters, live-service and clones. Not that there aren't a few gems among them of course.
I blame Microsoft / Xbox
No particular reason..... I just don't like them
@jolteon23 if you ever find yourself wondering if the problem is American workers being exploited and then tossed to the side, the answer is yes absolutely 100%. We live in a capitalist ***** over here.
@Rudy_Manchego I stick by belief that there is no reason for a casual to buy a PS5 when PS4 can play 95% of its games just as well.
GTA6 is going to be the system seller like no other - just in time for the PS6 lol.
@Tielo Playstation management is responsible for industry wide layoffs?
@LN78 make sure to get all the games you can before the 360 store closes in july; there’s a lot of unplayed gems we looked over. i’ve been having way more fun playing my ps3 and 360 these past months while my ps5s just been a big dusty binder, theres no “wow” factor to it beyond the controller
Yet we speak of last Year being one of the best for gaming ever....
I don't think this just has to to with the pandemic bubble burst. Most of that already took place at the end of 2022 into 2023. I think this is also largely due to two factors hitting in recent succession alongside already existent creative stagnation and bloated budgets. Most of which are truly unnecessary in iterative, reused assets sequels, which is a major problem especially for Sony.
Aside from that, I think layoffs are occurring due to The larger push back against new and future live service projects which has tanked the greed driven prospects of these predatory schemes. Beyond that most of these recent layoffs comes right off the heels of the the greed feeding rise of more widespread use and acceptability of AI.
Most game devs are no longer run by artists, and thus decisions are made solely on investment and returns. AI, is just another way to replace development time and development staff. The rise of AI has executives and shareholders frothing at the Mouth with the prospect of cutting jobs and destroying livelihoods to funnel extra coin to their pockets.
We will see an enormous influx of even more generic games than already are emerging. Games where a large part of the worlds, assets, and story work will be AI generated. Far beyond just the procedural generated garbage that already exists and in my opinion, more often than not sucks.
There’s simply too many games being released in too short a timeframe. Even in this article it mentions choice paralysis, which I myself suffer from.
Look at Mario wonder and Sonic Superstars. Both released close together gaming companies need to work together when it comes to release windows and not compete head on with other big games that people want to play.
Games are also often released unfinished and in beta form, companies need to stand up and realise more time is needed in gaming. We’re fed up of paying for unfinished games.
People are more likely to spent £70 in one month on a game than £140 for 2 🤷🏻♂️
@UltimateOtaku91 Right? Gaming has been the best it's ever been for me these past couple years. I've found myself completely overwhelmed with great games and I'm struggling to keep up.
I still haven't played infinite wealth or Granblue Fantasy yet because I've been busy with Persona 3 and FF7 Rebirth which are also incredible and Dragons Dogma 2 soon as well? Holy hell games are good right now.
I've never really understood the "no good games anymore" argument. Maybe they don't play Japanese games? 🤔
I think it's summed up perfectly by "I'll wait for a sale" and "ahhh my backlog is huge".
1. Economy is challenging both to make games and to buy games. More people are thinking twice before laying down 60 quid. Publishers and developers are taking less risks due to the high stakes.
2. Creativity is at a real low point. Where are the absolute must have day one games?
3. Saturation of games. We all joke about backlogs... but actually, it's not really a joke is it? We have dozens of games to play, so again, where is the urgency to support a new release?
The funny thing? As individuals we are spending more than we have ever spent on gaming. The industry is worth more than ever before. Why the problems then? It's diversified. We spend our money in 20-30 quid packages across many, many more developers versus historically 50-60 with fewer.
That is the rise of digital. The resurgence of indies. The "wait for a sale" "onto my backlog you go" mentality.
I think its a lot to do with money and time. A lot of people who have the income to buy new games also don't have the time as they work or have families. A lot of games these days are at least a minimum of 30 hours to complete. I used to buy a lot of games day one I cant remember the last big game i bought day one that wasnt an indie. I am a huge FFVII fan but I havent bought rebirth.
I like a lot of people i expect have a big backlog that seems never ending and with games getting reduced very quickly it seems wiser to wait then play day one, as usually there are a few bugs day one as well so when you get round to playing it is usually fully patched.
There are obviously a lot of factors at play here but the biggest and simplest one is that there are more games than ever competing for a playerbase (and their time) that hasn't really grown - and possible even contracted post-covid, though it's hard to quantify that.
That is clearly unsustainable and there are only a few real solutions: either releasing fewer games, cutting costs or increasing revenue by reaching more markets or monetizing the current market more heavily. The first two of these inevitably lead to layoffs and the last one is the holy grail that eveyone has been chasing but almost no one has managed to find.
I'm bored by modern AAA games.
Cinematics and realistic graphics don't impress me anymore. I rather they would make more AA games instead, with fun artstyles, and new ideas/gameplay. With smaller budgets, they can take more risks again, and focus on actual gameplay. Plus they don't take 5 years to make.
@UltimateOtaku91 @Cloud39472
Agreed.
I was just dropping down here to mention that for me personally I feel like I'm in a golden age regarding the games that I'm playing.
For as long as I can remember people have been saying creativity is dead in the industry, but that's never been true in my experience.
With the exception of the demo for Bulwark (do yourself a favour if you like city builders and check that out), Helldivers II and God of War: Ragnarok, everything else on my home screen atm is a Japanese game.
Over the past two gens games from Japan have been going from strength to strength. And I don't even play Persona or Yakuza because there's no time - Unicorn Overlord is out next week and I'm only on chapter 4 of FF VII.
I keep mentioning that I've witnessed firsthand how companies across the entire industry, and in the wider tech sector, have been readjusting after overhiring during covid. It's been a horrible time.
But once this brutal period is over, the companies who were able to adjust, maintain their profits plus hold on to as much talent as possible will be in very strong positions.
It's because
1. Gamers expect everything to be in 8K at 10000000fps, which is totally unnecessary, and
2. CEOs and shareholders are leeches, only interested in stealing as much money from the industry as possible.
It’s a horrible thing. Speaking as someone who, while not working in the game industry, but something very close, who was let go in Dec, I really feel for everyone affected (which still includes me at present!).
There is an element of poor choices made at the top for sure, and yep, the lockdown definitely had a huge part to play. As the article mentions, poaching high paid talent from overseas must have seemed very desirable at the time, but it works both ways, and we’re now having the big companies realise they can pay far less for talent in other parts of the world.
It’ll even out eventually. It’s hard to remember sometimes when you’re playing a game or watching a movie that people depend on said games / movies / services to make a living.
PS5 (perhaps I should rename the Tub o' Lard to just White Elephant) is gathering dust in my spare room unless my son plays Dreams (a PS4 title) on it. Our PS3 still gets more use than the 5.
SSD Pro is still downstairs with its more comfortable controllers, much nicer UI and it's running all the games I play fine. Being a 7200 series, even the fan is quiet.
This is the problem - I should be all over that new console but apart from a handful of titles, it's been the biggest waste of £500 I've ever spent.
Maybe it's because they recruited more than what they could handle or afford.
What games have London Studio made for PS4/PS5? I've not heard of anything from them.
@Northern_munkey there are hundreds of devs taking risks and being creative, just none of the big names because of how corporate look at it. If you want creativity get in to more indies, the big publishers are becoming copy paste merchants.
Covid, greed, infinite growth myth, various management no knowing their ass from their elbow.
Also extra greed
@KundaliniRising333 if that does happen, then hypothetically that wouldnt be the fault of AI, since AI is just a tool. If game corpos abuse it because of laziness then thats on them.
@GhostInAJar im not speaking for him but, some of us want AAA creativity not indie. but to be honest i dont even know whats indie anymore since indie games arent just 2d side scrollers anymore. is palword an indie?
@jolteon23 I mean employees in the US have almost no rights so you'd have to assume they're gonna be the easiest to get rid of... Probably has been lay offs in Japan but smaller amounts that don't make the news and apparently alot of companies over there try and offer stuff to re train or find other placements (apparently apparently 👀)
Some of us have been beating the drum about games costing too much for years, but everytime we have spoke, we got screamed at by the die hards. Shawn Layden was right all those years ago but nobody wanted to listen
Sony need to find their old self again and start releasing a wide variety of games with different, size, scope, genres, perspectives and cost like everyone else does.
This obsession with production values over everything has destroyed their own market and made their games boring and too similar.
I used to buy every Sony game day 1, but now I wait for deep sales most of the time, as they are way to safe and similar for my tastes, its like you have already played it before you switch it on, you know exactly what you are going to get.
And ontop of that their cookie cutter sequeals this gen do not do enough to freshen up the gameplay. Games like Ragnarok, Horizon Forbidden West, Spiderman 2 etc are good games that i have enjoyed but are not as good as what came before in my opinion after playing them. That's why the hype has not been the same.
I hope they learn from this and we get some of the old Sony back so we can fall in love with their games again.
@nomither6 100% It will happen though, because that is the nature of the predatory economic system governing life as we know it. To these mongers, games are just products to be exploited. Thus, any way they can lower the cost of production and increase profit, they will. AI, will unfortunately be the death of many human livelihoods primarily because humanity is governed by sociopaths.
Why are so many people here reacting as if this is a problem unique to Sony and their approach to AAA blockbusters or live services, when the article is about the industry as a whole?
It is affecting almost all game companies, big or small. It's almost as if people don't bother reading what it's actually about. Shocking, I know.
@KundaliniRising333 wow, you’re right. i have nothing to say about that other than i agree.
It is simple the hoards that amassed thru the blockbuster graphics of the PS4 and Xbox have moved on to the next big thing....we are now left with true gamers this is what happens when you try to pull in more punters they are not here for what we are they don't know what they want.
I don't know guys. I still have my PS3 hooked up to the TV but whenever I go back to try games from that era it is mostly just boring brown/grey corridors, bad enemy AI, clunky controls and awful screen tearing. I am happy with my PS4 & PS5 games thanks. 🤣👍
Problem with these organizations is that expand in the good times with non-core staff. These organizations need to rebuild from the bottom and essential workers for the game production. The writers, artists and programmers should be quarantined from cuts. The same thing happened in the tech industry with layoffs of non-essential staff.
@sanderson72 what is this ssd pro you mention?
@LifeGirl Completely right. I got a PS5 at launch because I love my tech etc. However I regularly play with two friends online who still use PS4 because the games they tend to play are MP based and don't need a PS5 to run and will be supported for a good long time. The install base for last gen is too large for many publishers to ignore and is still probably their biggest revenue generator. That and stock issues and so one means previous gen support and cross compatibility has made it less relevant to buy a new gen.
@AshDavies Really good point. I'd also suggest that a lot of this cheap capital coincided with the Micro Transaction boom where profits shot up due to selling stuff that was cheap to produce and massively popular. For example GTA Online, FIFA etc. So it seemed like a great investment opportunity. Until it stalled.
A number of things. AI is replacing humans but that is killing creativity and imagination.
Sony have been poorly managed from a basic business point of view. To have such shallow profit margins is down to bad , bad business management. Anyone with even the smallest business knowledge knows this fact.
Xbox is just bizarre. Buying up studios only to start going 3rd party. What’s the point in having an Xbox if you will ultimately get the games on PS5 anyway? It’s a strange business model and the praise that Phil Spencer gets from some is bizarre.
Greed, poor management and more greed is ultimately to blame. Sure, there are other factors such as the global economy but like the rest of us, gaming needs to learn to live within its means.
Hopefully the second half of the year will look better for PlayStation fans! The good times have to return soon?
@BaldBelper78 Maybe Xbox have bought all the studios to starve PlayStation with intent of drowning out the console industry and pushing everyone across to play on PC in the future. Who knows in five years time everyone could be playing on a laptop or a mini pc powered by an arm processor and PlayStation might just end up as a studio.
I'm sure the licensing fees for all the Marvel, DC and Star Wars games in development weren't cheap either.
Most of which I believe will flop & destroy studios. All to chase a trend that died 5 years before development even began.
Decisions like that baffle me lol
Cyclical nature of the industry. Happens every generation about the same time.
@Northern_munkey Sorry, it's my 7216 series PS4 Pro. I changed the mechanical hard drive to a Crucial MX500 1TB SSD some time ago. Total transformation in load times.
Huge layouts are partly because of the overemployment a few years back. They just want to rebalancing it
@Nakatomi_Uk On one hand I feel bad for Insomniac
On the other hand...the kinda brought it onto themselves.
They are currently built on power of Marvel licenses, which means that 20%+ revenue of their games are going to the Marvel. Also, they are responsible for fact that Spider-Man 2 cost 3x more then Spider-Man while looking just a touch better.
@sanderson72 oh cool. I thought maybe it was some kind of wonder console that holds a squillion games from amazon 🤣
@Dragon83 TLoU part 1 and 2 are mostly done due to people wanting to play it after watching the tv show (tbf also improved accessibility features in part 1). Sony probably saw what happened to Witcher 3 when the Witcher tv series was released and made commercial sense to release an updated edition to those games. Similarly to the rumoured Gravity Rush remaster due to film coming out in the near future.
It’s oversaturation, for sure. Too many games are chasing the Fortnite dragon, whereas things like Fortnite are segmenting off and becoming their own ecosystem in a way. It doesn’t help that gamers are more and more fractured as a collective. Outside things like new Rockstar games and Final Fantasy, I can’t think of anything else that really unites my entire friends list anymore when about a decade ago, we were all essentially playing the same games for the most part. The industry has sort of lost a lot of unifying series in the pursuit of enlargening a market that really is perhaps a bit more niche than the TV market in many ways. It doesn’t help that console gaming and mobile gaming are considered the same space by shareholders when they are clearly separate markets with different consumers. The industry at large is chasing away their supporters in hopes that they can pull a Wii and get new demographics gaming. Meanwhile, it’s sort of clear Nintendo’s figured it out. The industry will likely sort itself out if the industry starts paying attention to their customers. The fact that the industry is so largely hostile to the customers, ie “NO REFUNDS,” finger pointing, etc is not helping the industry. If you make products people don’t want and sell them in an aggressive fashion and are blatant that you don’t necessarily have faith your product will be good or do well, what do you expect?
@WafflingHearts I totally get it, easy money. I wish Jak and Daxter got a conclusion and sly racoon. Not many companies are taking risks, a lot of remakes and remasters. There's a lot of good r-rpgs coming out,can't wait for penny blood and armed phantasia next year plus trails into daybreak this july but not much in terms of action/adventure type games. I'd love another true crime/sleeping dogs game . I know big hitters can now take about 5 years to make
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@BeerIsAwesome That’s a great contrasting observation — Suicide Squad and Skull & Bones vs. Helldivers 2. All three have been in development for an age, but vastly different budgets. The jury is still out on the long tails of each of these, but the first few weeks seem like no comparison. I’m not sure why, since I’ve played none of them and probably won’t as the online service arena is not my bag, but from the outside it seems like gamers want fresh ideas. Not that Helldivers is completely fresh — it is a sequel after all, but is a reimagining and just doesn’t feel like a setting that has been beat to death (superhero DC/ Marvel, and pirate seafaring, respectively). I guess alien Sci-fi shooters are a dime a dozen too, but HD2 seems to take a novel approach.
@RBRTMNZ Finally someone mentions the quiet part. It's the b-u-t-t end of a capitalist cycle, monopolisation of the biggest Entertainment Industry branch left and right.
Who suffers from that? The low end workers who actually put in the efforts to produce the products a minority is getting rich off. Stock price isn't doubling this year because the whole thing was misplanned, mismanaged and mismarketed? Here's a box, there's the door.
Unionize, folks. Right now.
@nomither6 I've been getting from used shops because there even cheaper than online store. I still have my 360 and works I was considering getting a slimline 360 since it's a more improved system over my 2006 original but I'll wait till it goes
Downsizing and AI adoption
The problem is try to follow the trend. A lot of you may not remember, but 15 years ago, almost every title was asked to become a MMO.
MMO is the future, MMO is the top s*it, MMO, MMO! And now we have fewer and fewer. Game as service will be the same, mobile while still gathering a lot of money will not be the only thing.
Every trend fall down, the only thing that's timeless is trully great, innovative titles; which, funny enough, most are single player games.
@PerpetualBoredom Right?! There are a distressingly high number of people in this comment section regurgitating the PR BS from executives thinking it makes them sound smart when it really just makes them look like gullible fools.
When Insomniac is getting cuts that should tell you everything you need to know. It has nothing to do with market conditions. Gaming as a business is very healthy but these ghouls demand infinite growth.
Unionize now!
to many releases not enought cash plus new releases on playstation store are alot more expensive why???
@RBRTMNZ Cheers, well met, comrade!
Sony should be concerned about statistics suggesting that younger generations are not interested in the home console market as much as previous generations were at that age.
The sad part is we haven't really seen a game actually push the current gen to its limits. Doing so would cost a fortune, take a decade, and not return much for the publisher. We are already looking at "pro" models and what next gen is going to offer but I have to ask why?
The bottleneck right now is the games. Newer/better hardware is not going to help. The insane cost of cutting edge games and lack of youth interest will probably push companies further into the mobile space or games that lend themselves to portable gaming.
@don-neto Because a bunch of stupid executives all invested heavily in the game industry at the exact same time like a bunch of sheep, creating a sudden overflow of great games, and now they are all devesting at the exact time, again like sheep, leading to an inevitble drought where the few good games will make tons of money thanks to a lack of competition, leading to a new surge of investment into gaming, starting the cycle over again.
I swear I've read an almost identical article on Euro gamer yesterday.
I keep going back to subscription services growing peoples’ gaming backlogs, which causes people to wait on buying games until they’re cheaper or even “free” which reduces revenue. Subscription services are killing gaming, IMO
@MrGawain every fps is now made for casuals though look at the big two, call of duty and battlefield both are made for casuals and they suck because of it
@AshDavies Completely - a lot of trickle down money. If you take FIFA (or whatever EA calls it now), so much of that went to FIFA as an organisation, then to players and teams and agents etc. for likeness rights etc. Then all the online stores that took a cut... Ban it and EA and Activision Blizzard etc. fold overnight.
Didn't Pal World cost 6.7million to make? with about 50 people? These AAA games cost hundreds of millions and I've known hungry artists and designers long enough to know they're only getting scraps.
@Nakatomi_Uk that’s amazing that your OG model is still going, i personally have the slim but always was fond of the original 360.
there’s also places like ebay that’ll always have 360 games for sale too but imo nothing beats getting the game instantly and downloading without risking wearing out the disc drive , faster loading times & extra space without a game case
Honestly a topic like this is slightly too heavy for me to give a genuine thoughtful answer on I mean I think one of the bigger issues facing the industry is also the insane M and As that have occurred over the last few years too. But honestly I just wanna praise the guy who wrote this article it’s really well done and really shows how loads of things like Russia and Ukraine have had cascading effects. Like I genuinely didn’t expect that one there. Good job for real.
I don't think it a cost thing actually.
It's just the big publishers are seeing people pay mega dollar for crap like roblox, gta online and fortnite and want us all to play with cheap turds. See you in the toilet Jim. 🚻
It just seems to be that any team that eventually gets bought out by a bigger entity (which sometimes even gets bought out or merged with another) is inevitably going to be on the chopping block for some poor decision making by someone at the top of the food order, in order to save themselves for the shareholders.
Maybe AA or Indy & staying that way is the way to go, until they can grow big enough to make their own rules.
More games is always welcome.video games use to take 2 or 3 years now it takes more than that.and the games are so expensive now.they could do a shorter games and release more big games soon.some companies take too long to have a game
Word up son
It's about no creativity. Bought the PS5 3 yrs ago expecting to get new, original, got your attention games. Welp, was I sorely let down. I've bought 3 games since then that were "new", and a couple remasters/upgrades for PS5....There IS NOT one game, in the last 1.5 years, that even peaked my interest. So I'm still playing Division 2, until DD2 releases....
This is the problem IMO. If you can't make anything but a rehash of old bs, or some live service drivel that I hate, that leave you without a paying customer. And I'm sure I'm not the only one...That adds up over time and breaks your profit margin.
GD's need to start making NEW, Creative, New Gimmicks, and start focusing on the casual gamers. Die hards are a dime a dozen now a days. It's all about "CONTENT" and streaming view counts.
GD's need to stop trying to immulate the crappy CoD/Fortnite/ ala trash MP games. Those are played by core, toxic, no life havers. Very few casuals play that trash. FYI, I know, my friends list is full of buds, and NOT one plays that trash....
GD's aren't going to make money until they wise up, and do things differently.
FYI, IMO, HD2 = trash, dunno how you people can stand that drivel...It should have been named "RIP OFF OF STARSHIP TROOPERS" yet worse.....
CIAO!
Nice article Sammy. You summed it up well.
I still think there is more potential on the Nintendo model and the switch is still selling well despite being so long in the market and "underpowered". I think there is growth and a more sustainable model there.
We'll see.
@Member_the_game Nice!!
Wait until an AI can program video games, there would be no one left.
I just want Days Gone 2. 🤷🏻♂️
Look at cozy games, hobby like ones, dumbed down simple games gameplay and controller or touch focused differences of inputs, casual appealing ones. Look at mobile, PC.
Switch is no exciting device anymore it's gimmicks do the job from standard consoles for sure. To me it's just I have experienced PSP cabled, I get Nomad, I get Pocket PCs/PDAs. The Lenovo Legion has split controllers. Switch is a good platform but to me it's nothing special and the breakdown of handheld and dock are clear too. It's a fair option but those that use it strictly make it clear.
I can cast my phone's not cast button in app type apps so not just oh Youtube cast button I mean the whole phone experience to the TV it's laggy but still.
Third party Android apps (more so with the lag) or even Phone Link/Continuum by Microsoft not used much.
Like most people understand them but the possibilities are there still for us that know and use them that way.
It took till now for the PS Portal to catch on after all. Sony and Remote Play for years, average marketing and understanding by people in such a way at the right time.
Oversaturation of safe games yeah that will do it. Nostalgia trips pass but they sell.
Other mediums only offer so much for expanding on video game characters and worlds.
Mobile simplification and PC power I guess matter to some. I think inbetween like consoles and tablets/laptops have a place then just phones and PCs gaming or general tasks.
I see it. You can look at any Youtubers or you can any games that appeal to casuals. Console hit a fair line of affordable or not but graphics aren't enough anymore with 4K. It's ideas, it's themes, it's details.
I mean many genres I keep giving up on or IPs because their either dead are safe, bad marketing or formulaic, bad or disappointing progression/career mode structures and modes/event types. They lack in areas and simplify them. We ussed to get more now they suck and have the bare minimum.
Movie experiences or eh typical fantasy, sci fi, whatever boring open worlds with generic quests. I'm a very mechanics person so any gameplay or even with music any instrumentation or sampling structure appeals to me. Not dialogue and doing a boring question. Actions are more exciting then the writing sometimes and lyrics unless they have a spin on them of how they are written and themes.
Console and games have gotten formulaic even I am sick of 3D platformers my favourite genre, by Indies not the retro ones I have no nostalgia for why? Because the mechanics. The popular game narrow minded nostalgia. I'm not interested. They may save games in sales I'm not interested I want more exciting ideas.
Fan game level blandness.
People can be nostalgic and have certain ideas but I'm not into many games these days.
AAs hit and miss. Certain Indies.
Indie puzzle games are doing great. Many like platformer, racing disappoint me the most.
AAA want cinematic I don't care and their ideas for gameplay are boring, done to death design, boring themes, quests, gameplay and character movesets. Foamstars and Biomutant I had more ideas for then their cotes being so eh. Very safe games these days. How can someone make a game about foam and make it the most boring thing I've ever seen.
Many support the different AAA but they don't sell well, only niche cult followings and most audiences marketing to casuals or not. Don't help.
Games suck.
Digital future databases messing up too isn't helping.
The industry - and Sony in particular - have become so obsessed with hardware and AAA blockbusters which have less substance than a Boris Johnson house party - that they have totally forgotten about value for money.
I buy less games than I have ever done before. Why? Because there is a lack of creativity and originality. There is an over-saturation of mega bucks productions that are lacking in substance and it is bringing the industry to its knees.
The prices of games is ludicrous. £60 and £70 is a disgrace. It’s pure greed but it is desperate greed. Desperation to make back the money they are losing on these huge budgets that even when selling well, they simply can’t make back.
Gaming is about to hit a brick wall. And if it does not change direction soon, it will never be what it once was ever again.
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